SCI-Arc Spring 2015 Glitch and Twitch

Tuesday, January 27, 2015

Exercise 1 from I-TE, LAI



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ED_exercise



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Mary Franck - Exercise 1 - Birdsnest



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Alex Chan Exercise 1

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exercise1_Ian



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Exercise1



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1.20assignment



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Monday, January 26, 2015

WWE Glitch


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Friday, January 23, 2015

Glitches Game Ian

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Thursday, January 22, 2015

(laura) ye bao


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Tuesday, January 20, 2015

Surrealist [glitch]

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The Glitch

 
 
 
zhu sijia

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Surgeon Simulator Glitch Twitch Alex Chan

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swim Kai Chi Chiu


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floating pants and mask


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Monster Smashed Glitch, PoYao Shih

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Monday, January 19, 2015

Deformed Sims Children


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Friday, January 16, 2015


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Big Bird Glitch


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Thursday, January 15, 2015

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Description

Instructor: Ivan Bernal
ivan_bernal@sciarc.edu

TA: Alexander Petrakos

Glitch and Twitch
In the digital world, computational operations are full with small glitches that produce unexpected
behaviors, In Video games specifically, this glitches that occur due to the lack of information or processing power
deform and distort the created environment producing funny or even creepy results. This same behavior can be
observed in living organism as they experience muscle spasm or twitches. The goal of this course is to analyze
the possibilities of the glitch and twitch as a generative tool for new mass qualities, and to introduce them in two
stages in the course of the class.
At the beginning of the class, glitches would be used in the digital work, which would later be compared to
the result of twitches to the physical models.
This course examines the potential of advanced modeling, animation, and robotic techniques to produce
and represent complex geometries. Taking advantage of a single platform, students would be introduced to the
techniques to help them postulate, analyze, develop and present their design ideas.
Step 1: Rooted in animation tools, the class would add behaviors to their projects as a way to set their ideas in
time, and challenge the notion of a static design. Mutation, Postures, Deformations, Contortions, and Growth would
be injected into the geometries as a way to challenge the students to think of their design as fluctuating matter.
This step would provide feedback and yield aspects and opportunities not seen before in the project. The goal is
to produce a series of studies in which students are asked to evaluate geometry from the design point of view, with
the goal of critically understanding the variations produced using animation techniques. Representational
animation would be then introduced as a way for student to explain their ideas and the process of design in a
sequence of images and animations. Dealing with camera paths, film techniques, and render methods
Step 2: Robotics will be introduced to add another level of complexity to the initial design, and ground their
behaviors in a physical environment and constrains. Taking advantage of the flexibility of this system and its
tendency for disruption, students are expected to rearrange, reposition and contort their project to test the limits of
the systems they have created.
The Final output would not only rely on the visualization of the behavior achieved in the class, but would also
introduced dynamic skeletons to recreate and investigate such behavior in physical models. With a link between
Arduino and Maya, students could expand their design criteria in an investigation of the physicality and materiality
of their projects as the translation from the computer to their desk would take place, allowing them to compare and
overly the digital and the physical. This juxtaposition would generate a tension in which student would examine the
results, catalog them and insert them back to their digital models to inform and reiterate the process.

Blog Archive

  • ▼  2015 (165)
    • ▼  April (10)
      • Final Kai Alex Sylvia Laura
      • Finial_Encheng(Ian)Sheng_Zhu Sijia_Ite Lai
      • Final_Ke Wang_Weizhe Wu_Yaoyuan Zhang_Peiyan Zhang
      • Final animation_Mary_Chuck_Kazu
      • Glitch and Twitch Final Animation,PoYao Shih, Mich...
      • Final_Euiyong Kim_Danni Wang_Rong Xue
      • Jarrod Caranto Kaylee Hyun Mei Zhi Neoh Min Pan...
      • Final Animation_Jarrod Caranto_Sungmi Kaylee Hyun_...
      • FINAL_EUIYONG_KIM_DANNI_WANG_RONG_XUE
      • WEIZHE_WU_MITERM
    • ►  March (29)
    • ►  February (85)
    • ►  January (41)

Links

  • Mechanical twins
  • Weekend at sci-arc
  • Glass, gloss, smoke and mirrors
  • nonaxisymmetricdisruptions
  • Yale masses to flesh
  • Keep it all inside
  • Behaviors and Dissections
  • Familiar Primitives
  • SCI-Arc
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